From publisher blurb:
Davae Breon Jaxon's Cinematic Environs begins a new series of suppliments designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character.
These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come.
This second in the series deals with Desert Environs. It discusses the effects of scorching heat, unending sand, sunstroke and generally lethal conditions one is likely to encounter in the shifting dunes, salt flats and badlands of your world.
Now, instead of simply sending the party on an adventure to hunt down a villain, the GM can have their quarry flee across the desert. Instead of bandits along the road, the party now has to be on the lookout for desert nomads who will slaughter those who encroach on their territory. Instead of guarding a caravan along a trade road, they end up trudging across a vast plain of salt while a merciless sun beats down upon them.
Also incuded is a new character background, new equipment, new weapons and a new weapon feature related to this particular environ.