In this game players take turns performing primary narration; other players act supporting roles until it is their turn. Characters are not created - they are printed on cards which are distributed. Other cards drive the primary narrative direction though it is up to the players to create the story. Another aspect of the game involves the "drinking game" component - players are required periodically to drink alcohol. The fusion of "scary stories" and "drinking stories" forms the unique offering of this storytelling game.