From the introduction:
[P]layers play dreamers smoking opium in a dim ornate room. They lay in the carpet or in black leather canapes. They smoke and talk. Talk about their dreams, until what they talk about, takes form in all their minds. From the cloud of smoke, arises a sealed palace. A castellated abbey enclosed by big ramparts and iron-barred doors...
Characters in the game are no statistically defined, though they have several counter pools that represent various states. These states fluctuate frequently during play. While primarily narrative, the game does use a simple die roll to resolve opposed actions that cannot be resolved through narration.