From publisher blurb:
The Daughter of a Prominent Family is Missing!
There is mischief suspected in the Guardian Woods when Lady Maerwynn, daughter of a prominent Hallendorf family, and two Southern Realm soldiers disappear while out for a horseback ride on the Greenway Road. They were last seen riding north from the town gate and didn’t return when expected. The Lady left town with the two soldiers despite warnings about possible marauder attacks.
It’s up to your group of adventurers to discover what happened to Lady Maerwynn, rescue her, and return her home safely, if they can.
Lady Maerwynn is a full-length adventure, written for the fifth edition of the world’s most popular role playing game, that can be played by characters of multiple levels. The adventure plays out the classic “rescue the damsel in distress” storyline with the hint of a darker power lurking beneath the surface. Players at lower levels will have to rely on stealth and strategy to accomplish the objective, while a group of higher level players could take a more head-on approach. The adventure can be played as a follow up to our first full adventure Blackstone Tomb, or as a stand-alone module. Detailed maps and location descriptions are provided, including an updated map of the town of Hallendorf and an all new location, Castle Farnock.
The adventure takes place in a small corner of a country called the Southern Realm in a campaign setting of our own design, a continent we call Arvum. The continent is home to diverse landscapes, countries with rich histories, people of varied races and many fantastic creatures. And for those with a stout heart, it’s a place that promises to be a land of adventure.