Spellcasters enter into battle in full armor, wielding spells that can fell cities. Wizards pool their energies and efforts together to unleash magic of unbelievable might and power. Mages cast spells from memory without the need to restudy them. Arcane scholars research and create their own unique spells.
The Codex Mysterium introduces alternate rules for magic and spellcasting, as well as a system for players to create new spells, all for use with the Pathfinder® RPG. Designed for the world of Loerem and the Sovereign Stone campaign setting, everything in this tome can be adapted for your Pathfinder® game.
Within these pages, you will find new spells for Elemental and Void mages, new prestige classes, rules for spell creation, plus expanded information on the practitioners of magic in the Sovereign Stone setting, including the diverse Orders within the Temple of the Magi, the enigmatic and powerful elven Wyred, the mage-guilds of Dunkarga, the rampaging Dwarven Firemages, and much more.
Open the tome to uncover the mysteries of magic!