The game itself takes the form of a collaborative storytelling experience. There are no dice, no attack rolls and no real resolution mechanic. Whatever the witch wants to occur simply does. The game is about how the petty squabbles and pains of youth are affected when the fantasy of revenge may become a reality.
Characters have several narrative Traits and a single Attribute, Humanity, which ranges from 0 to 10 (and starts at 5). Various acts may alter a character's Humanity rating which in turn influences their probable future actions.