Provides a list of traps available for in-game use. Each enumerated trap has a "Level" (higher level traps are more dangerous), a description, an energy and resource cost, and a time to produce. Several traps have distinctive material components. Many of the non-magical traps are focused on tracking or marking the character that sets off the trap. Most of the magical traps cause an in-game effect, such as "Rage" or "Knockout".