From the introduction:
Shaken, Not Stirred is a storytelling game for two players. One player takes on the role of the game’s protagonist, a recently concussed vacationer who temporarily (one hopes) believes himself to be James Bond. The other player plays the universe - or, more specifically, all of the people and items the protagonist interacts with as he tries to fulfill a vital mission for Her Majesty’s Secret Service.
The game is for two players and requires only a few dice (to randomly determine the scenario), a pile of tokens, and a stopwatch.