From publisher blurb:
“I am a longsword, like my father before me.”
Intelligent magic times are a staple of fantasy fiction, and the Pathfinder Roleplaying Game makes them an option for purchase, or for a GM to place in a treasure trove. But what about the idea of telling stories from the item's point of view? With Four Horsemen Present: Living Items, campaigns can allow intelligent magic item characters (with rules for a magic item playable race, which gains in power by taking levels of an intelligent magic item class).
Want to play the last runeblade of a long-lost order of paladins, desperate to train a new generation? A conniving magic ring that wishes to get back to its evil master? A gauntlet of vast power that was once the lynchpin of an infinite war and only barely survived its near-destruction?
Of course you do!