From the introduction:
The players are supposed to go crazy and have fun, because after all a big part of the scenario is a party – but the party has a tragic outcome, so the humor shouldn’t overshadow the seriousness, intrigues, personal problems or the death. The characters and the players’ interpretation of them are the primary focal points of the scenario and there are many potential outcomes. It is a short story scenario (around two hours) for four players and one gamemaster. The form of the scenario is semi-live with some narration elements.
The story is divided into two acts divided by the blackout of the characters. The first act is about the past – it is their arrival to the beach house and the part of the party they remember – but at some point they blackout, they can’t remember what happens next. In the second act they wake up to the graveness of the situation in the form of the death of one of the other characters.