From the introduction:
This game is strongly dependent on mood. Players should attempt a slow, drifting, and eerie tone of pervasive fear. The game master should interject unpleasant changes of pace to life the energy at appropriate narrative points. Play takes place in a dreamlike bubble. The characters' world is nightmarish, skewed, and "wrong" - with no relation to reality. A shared aberration.
The story is about being completely alone with something terrible. The terrible thing that will take everything from you no matter how hard you fight, how careful you are, or how angry and desperate you become.
The game was played at Fastaval 2014 in both Danish and English, though the rules are available only in Danish.