From the introduction:
Uncanny Valley is centered around an android victim of an autonomous assault filing a police report regarding the incident. The game's action takes place within a police interrogation room and concerns the interactions between the android, two officers, and a Police Sketch Artist. Each of these characters carries their own prejudices and goals and may seek contradictory outcomes. The game facilitator handles game setup, answers questions, delivers roleplay prompts, and fills an auxiliary character role as a Police Station Intern.
The game is comprised of three files:
- 1 Introduction (3-page PDF game document)
- 2 Facilitator Briefing document (5-page PDF guide)
- 3 Character Sheets (4-page print-and-play document)