From the introduction:
A Tales of the 13th Age organized play adventure, in four weekly 2-hour sessions for characters of 8th level.
The adventurers head to Drakkenhall to find knowledge in the Blue’s library. This isn’t something that she just lets strangers in to peruse, they will need to either secure an audience with her to beg to enter her library…or get lucky enough to find another way to get what they seek. As if marching into a city full of monsters wasn’t daunting enough, a fragment from a mysterious comet smashes into the city, causing chaos. The party members are then offered a unique opportunity—infiltrating the personal vault of the Blue, and take what they need.