Change and modify your White Star campaign! New rules allow you to explore entirely different settings and genres of science fiction.
Contains rules for the following:
Rules for seperating class and race, allowing you to build your own alien races with unique qualities. Includes rules for allowing human characters to maintain their competitiveness.
Two new classes and one updated class from the core book.
New Gifts, including level 4 and 5 Gifts!
Rules for modifying your weapons and armor.
New High Tech items as well as more concrete details on existing High Tech items.
Extensive rules for Cybertechnology and Biotechnology.
The Biomorph class-a character specially grown to serve as a genetic warrior. Their list of morphic enhancements allow them to perform super-heroic feats. Generate your own Biomorph with random tables!
Rules for clones and sleeves for those worlds with god-like technology.
A new system called Talents allows characters to spend time, credits, and experience to pick up special abilities outside of their class.
Powered Armor rules that allow you to field these terrible weapons of deadly power.
The complete skill rules from the White Star Companion, with tons of options to customize the system for your campaign.
Optional Reaction Roll system for White Star that also fit in with the Skill rules.