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Information
RPG
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Category
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Year Published
2015
Primary Name
Darkmoor: Introductory Document
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ObjectID: 204107
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PDF version
Publisher: Acchiappasogni
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
22 pages
Size: A4
English
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From publisher blurb:

This is an introductory document, useful to have a taste of how Darkmoor RPG will look like and which will its features be when the game will be released. Please, support us on Kickstarter now to unlock more Stretch Goals! The project is already funded, so it's a sure win!

In this PDF you'll find lots of informations about Darkmoor's setting and rules system. Sample Character and Equip sheets included.

Setting

Darkmoor is a game set in a self-deprecating fantasy universe, full of action and magic, where anything is possible! Giant apes and huge, colourful pandas train in the art of kung fu in remote monasteries in preparation for the Steel Fists Tournament. Huge robot toys chase one another through different parallel dimensions waging an automated miniatures war. Coins, jewelry and all kind of possible treasures pop out of the monsters you just killed in dungeons created by crazy robot butlers!

Blackmoor and Maximus

Darkmoor has been inspired by Moof Games products such as Blackmoor and Maximus. They both play like great old-style Arcade Games with exciting gameplay and colorful graphics. Beat'em-up games lovers will instantly fall in love with Blackmoor and Maximus too for sure.

Combat

In Darkmoor combat is pure hyper-cinematic action! You will unleash your “epic-named” special moves while the whole universe stops to watch! Fighting is based on a variety of factors: your character’s stats, the Attack and Defence Dice, customized Special Moves created by each Player, the Symbols that make each Move unique and the various effects they trigger, and Special Weapons and the bonuses they provide. You will even upgrade your moves by describing your cinematic actions— the cooler the better!!

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