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Versions
Pg. 1
Nick: 
PDF version
Publisher: Just Insert Imagination
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-13: 978-0620640305
122 pages
Size: A4
English
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Nick: 
POD Version
Publisher: Just Insert Imagination
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-13: 978-0620640305
122 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

Publisher Blurb:

Winter Eternal is not a post apocalyptic setting. It's about what comes after the disaster, many years later when civilization is starting to thrive again.

When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world started cooling rapidly and the survivors struggled to find food and shelter.

A group of Nature Wardens started camps and used their magic to grow food. People of many different races came stumbling out of the darkness into these camps, grateful for the protection.

Now, hundreds of years later, the 6 camps are giant, cramped cities, heated and lit by magic. Two cities are underground and one is build on the inside edges of a chasm. The cities are now connected by enclosed roads called Archways and travel is now much safer.

A few years ago explorers came upon orange crystals in an old crater. When light shone on the crystals, it generated a massive amount of heat. Artificers are now using these "sunshards" to help Ehlerrac to take it's first tentative steps into an industrial and steam age.

This is an exciting time on Ehlerrac and its up to Savage worlds game groups to tell the stories of this dark, cold, but not dead world.

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