From publisher blurb:
Please. I know what I look like. I know you saw me, with my stitches and punctures and wires.
I know you felt the Fire.
It’s not my fault.
It’s what I have instead of a soul.
It’s how I know I’m alive.
Don’t run! I don’t want to hurt you.
I’m not trying to hurt anyone.
I know it looks like I should.
I know you’re afraid — but so am!
Don’t run! No, don’t scream! Please… I don’t want to run, either.
You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…
…to be human.
Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end.
This book contains:
- The complete guide to playing a Promethean in the Chronicles of Darkness
- Reimagined Lineages and Refinements, and a redesigned system for Transmutations
- A more detailed approached to the Pilgrimage that presents players with more control over their characters’ path
- New challenges on the road to humanity, including deranged, greedy alchemists