These feats give you a way to manipulate the bonuses your stats, also called ability scores, give you. But, as with many things, they come with a penalty, as you can only push the body and mind so far…
Common rules for the use of these feats
7 new base feats that can be customised and tweaked each time you take one. You can expand the effect it has, reduces the penalty it gives you or even increase the number of times it can be used per day
Each base feat has its own version tied to a different stat - For example,if you have "Astounding Strength" you don't get the benefit of "Astounding Dexterity". One feat has 30 possible variations to choose from.
The base feats you'll find inside -
(X) & (Y) are replaced with the names of the stats being manipulated by the feat.
Astounding (X) - Re-roll any dice roll related to this stat
Bonus Swap (X) (Y) - Swap the bonus you get from one stat with another
Incredible (X) - Add a second bonus to the one gained from this stat
Infused (X) - Sacrifice a spell to give a stat a boost
Opposing (X) - Use your stat bonus to reduce or negate another beings bonus
Strain (X) - Strain your body and mind for greater effects, but at a price
Transfer Bonus (x) - Use your bonus to aid another