from the core rule book
Low Fantasy Gaming (LFG) is a tabletop role-playing game built for sword & sorcery adventures in low magic worlds. It is a generic ruleset for use with published low magic worlds or a world of your own creation. With some tweaking, LFG could handle most fantasy settings, but the system assumes low fantasy.
LFG is rules light, with a heavy emphasis on GM rulings. It's a hybrid of old school and modern game design, based on the 1d20 Open Game Licence.
Combat is designed to be fast and engaging, with minimal waiting between turns. Creativity is encouraged via martial exploits and magic. Battle is genuinely dangerous and every skirmish takes a toll. The threat of serious injury or death is never far away.
LFG worlds tend to mimic our own classical or medieval periods. Humans are the default player race. Magic and fantastic monsters exist, but are very rare.
Magic is not only rare, it is dark and inherently dangerous. Sorcery is a power not meant for mortals, and adventurers engage with it at their peril.
LFG is about exploring the unknown; delving into the lost places of the world to unearth new mysteries. Player characters are not epic heroes charged with saving the world; they are bold adventurers seeking riches and glory.
LFG is made for short, episodic adventures in an open world. Mechanics and random tables support GM improvisation, empowering the referee to handle any situation or side trek.