This informative guide is to give a [Dungeon Master] some rules for introducing technology in an AD&D game. The consequences of doing so is not discussed in this guide because it is discussed thoroughly in the articles that are listed in the "Suggested Readings" section.
Since players shouldn't automatically know how a highly technical item works immediately, "Figuring Out Techno-Items" gives a few systems to allow characters to analyze any technical item.
This guide will take you through various new weapons starting with a modified hand crossbow to a laser gun.
Several versions of this guide exist - the most-commonly encountered versions are "for" - or targeted at - players of Advanced Dungeons & Dragons (2nd Edition). However, the guide contains relatively little that relies on the base system, and various versions have been revised to support any fantasy role-playing system (these revisions usually go no further than changing the title to remove "AD&D").