Are you a GM that is always fearful of killing a player and stopping the story and ruining the fun?
Or are you a killer GM that runs havoc upon your characters and makes your players bring three back-ups at each session?
This booklet aims to serve as a guide for handling an important part of your games: Death of the characters. People use to think that getting to 0 hp and biting the dust is the end of the fun, but this guide will show you that dying can still be fun for your players and even, it doesn’t need to mean the end of their characters.
Unless you want to.