From publisher blurb:
The Ghost Woods Adventure is the first in a series of three old school inspired adventure modules for use with Darkfast Dungeons AND Swords & Wizardry: White Box.
A desperate dwarf seeks the help of the party to rescue his son, stolen by orcs and soon to be sacrificed by an evil death cult. It's up to the heroes to rescue the child and stop the summoning of a powerful monster.
This adventure also has information on the town of Nettle and encounter and rumour tables to keep things interesting in many fun spin off adventures.
This game opens up the Darkfast Dungeon game to more "theatre of the mind" game play, but it will require a GM to referee the game. It's a whole new way to play Darkfast Dungeons.
This adventure includes a new character class for Swords and Wizardry: White Box.
Set in the Kingdom of Richard, a series of modules and gazetteers will help flesh out this setting that I created as my original D&D campaign back in 1981.