A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. The issue is simple: they don’t know who they are. As they contemplate their identity, Orcs search the wreckage for survivors and quickly end their lives. The players must decide what to do swiftly, or face the spiny point of an Orc blade. Then to the greater issue; who are they, and what are they doing here?