From publisher blurb:
Enchanted fountains shadowed by gargoyle sentries,
Tricksy nymphs cavorting in crystal pools,
Unholy altars, sacred shrines,
Undiscovered treasure vaults,
Thousands upon thousands of wondrous rooms
Filled with treasure, tricks, magic and eldritch horror,
All awaiting your heroes’ intrepid discovery …
What greater mysteries await far below,
For only the most dauntless magi
And fearless warlords to ever find?
Continuing the proud tradition of the CLASSIC DUNGEON DESIGN GUIDE series, Book 3: The Labyrinth Lexicon provides you with a nearly endless array of dungeon room types which you can use to build any size, plan and theme of dungeon you desire. This is the largest and most extensive dictionary of dungeon rooms in existence, with over 1,200 unique entries and 6 matrixed D1000 generation tables. The matrix tables allow to build thematic dungeons with ease, just using room size consideration, floor planning, and random die rolls. When coupled with Book 2: Dungeon Mastery Design Tables, you have everything you need to create instant rooms with instant contents.
In this massive tome you will also find real world examples of floor plans and room arrangements for caves, dungeons, manor houses, strongholds, temples, and tombs; and detailed examples of random room arrangements with thematic sub-clusters (such as strongholds, arenas, hideouts, haunted temples and more).
So what are you waiting for? This book is the perfect companion for THE CLASSIC DUNGEON DESIGN GUIDE, and has been specially designed to serve both as a learning grimoire and as a tabletop go-to book for design and for sandbox play. After all, if you’re going to dare to delve into the netherworld, you should probably take not just a lantern and an elvish sword of great antiquity; you should also carry the ultimate guidebook with you along the way …