Publisher's blurb:
A full rules set: Classic 7 dice, D20 roll-over system, and all the combat and RP mechanics, character classes, timers, targets and elements you need to play right away. This system is fast and fun, but doesn't lose track of the best parts of tabletop dice rolling.
Two worlds: The CORE comes with two huge world primers that include locations and adventure starters for Alfheim (eldritch fantasy) and Warp Shell (cataclysmic sci fi). Add 18 classes and a ton of LOOT back it up, and you're in motion on your first night.
GM Section: All the mechanics and tricks used on Drunkens & Dragons compiled into a tight format so you can master the art of game mastering. Complete with story architecture, encounter building, the infamous three T's, room design and much more.
Monsters: 23 Unique terrors with extra crunchy mechanics to kill, I mean, entertain your players.
Miniatures: 48 heroes and all 23 monsters, all compiled on 'army sheets' so you can print and cut hordes in minutes.