From publisher blurb:
Everyone loves a good mystery.
Detectives is the ultimate sourcebook for anyone who wants to add an extra dose of intrigue and suspense to an investigation campaign. This sourcebook is your guide to recreating the thrills and chills of your favorite cop show, detective movie or mystery novel.
Detectives: Investigation Sourcebook for Pathfinder gives players and GMs all the tools they need to enter into the world of twisted plots and impenetrable mysteries. Whether your game is an urban crime drama, a psychological thriller or an old fashioned murder mystery, this book has everything you need to bring the story to life. This sourcebook has something for everyone, whether the heroes are hardboiled investigators out looking for clues or unstoppable secret agents out to save the world. It doesn't matter if your villain is a serial killer, a madman bent on world domination or a dirty politician just trying to cover his tracks, this book can help you create a fast paced adventure that keeps your players on their toes and looking over their shoulders.
Detectives helps a GM add just the right twists and turns to keep the investigators on their toes. This book contains helpful hints for dispensing clues, managing contacts and throwing the players off the trail. Do your players ever end up running in circles? This sourcebook can help you keep the game on track with ideas for adding intrigue, pacing the adventure, handling side plots, and managing tips and information. Ever feel like the players are just following a trail of breadcrumbs? Detectives can help you dish out subtle leads that keep the plot moving forward without giving away the ending.
Inside this book you will also dastardly villains that can be customized to fit any adventure. If you ever get stuck for an adventure idea, perhaps you can find randomly generated inspiration with 100 outlandish conspiracies. Need a minor bad guy in a hurry? Try the random encounter chart with more than a dozen complete NPCs. Tons of examples help illustrate the many ways that a GM can deal with the elements of an investigation campaign. Elements such as suspense, intrigue, red herrings and the inevitable response that comes when the characters get too close to the truth.
Players can use this sourcebook to tweak their investigators with skills, feats and classes that are perfectly suited for this type of adventure. Don't let your sleuthing character get caught off guard when it comes time for detective work. Learn how to get the most use out of skills like Investigate and Gather Information. New skills like Deduction and Knowledge (city) will help you find your way. New feats such as Convenient Knowledge and Seducer can help you out of a tight spot.