We are the cogs which make the great wheel spin We hold the strings tied to the marionette Where pacts are drawn, we are the ink upon the parchment Where ships set sail, we are the wind upon their masts Where kings are made, ours are the hands holding the crown We seek no glory We hold no oaths We take what is ours We are the black at the edge of the darkness We are the silence at the bottom of the abyss We are the ghosts who tread the streets unseen Those who call our names shall find only shadows in response We are Ebonclad We wear the night
Ebonclad is a thieves' guild campaign setting for the 5th edition of the world's greatest roleplaying game!
Inside Ebonclad you'll find:
170 pages of setting lore and history, accompanied by lavish illustrations and short stories to bring the setting to life.
7 adventures for character levels 1 - 4 GMs can use to introduce new players to the setting, or customize for use in their own campaigns.
Tons of character options including new backgrounds, class archetypes, feats, equipment, poisons, and spells.
Tools for GMs to generate random citizens, valuables they may possess, the contents of their pockets or purses, and ways of determining how connected they are and how they'd react to witnessing crimes.
Dozens of new NPCs, from generic stat blocks for thieves in the Ebonclad guild or town guard, to specific characters living in the city.
A primer on thievery, for characters who live the life of crime.
Over 30 random street encounters with different customization options a GM can use.
New urban chase complications specific to the setting.
More than a dozen encounter area maps saved as PNG files to print or use online.