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I Miti di Korcol (2015)

Average Rating: 10.00/10
RPG Item Rank: N/A
Versions
Pg. 1
Nick: 
Hardcover Version
Publisher: (Self-Published)
Year: 2015
Hard Cover
170 pages
Size: Digest
Italian
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Corrections
Link Image
Nick: 
PDF Version
Publisher: (Self-Published)
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
172 pages
Size: Digest
Italian
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Link Image
Description Edit | History

Publisher's blurb:

Ai tempi dei Re e degli Imperatori esisteva una terra isolata nel lontano Nord di Miðgarðr, una regione violenta e inospitale, colonizzata da Uomini fieri e forti conosciuti come Vichinghi, una terra chiamata Korcol.

In queste terre gli Uomini conducono una vita difficile, lavorando duro per la propria famiglia, per la società e per i loro Dei.

Le loro vite sarebbero monotone se non fosse per le feste e i pellegrinaggi nei luoghi consacrati durante i giorni dedicati alle varie divinità e le loro vite sarebbero calme se non fosse per le incursioni e i saccheggi da loro compiuti ai danni delle terre circostanti in nome del proprio Jarl.

In Korcol si è sempre vissuto così, ma c'è chi abita queste terre con altri propositi; chi corrompe gli animi e le carni per ottenere il dominio sugli Uomini, chi brama e va a caccia di sangue e chi vaga nelle terre di Korcol nella speranza di sopravvivere.

I Miti di Korcol è un gioco di narrazione horror dove vi calerete nei panni di vichinghi divenuti oscuri antieroi che combattono contro quelle creature che un tempo adoravano come Dei.

Ne I Miti di Korcol vi imbatterete nella cupa realtà sulle favole, le storie e le leggende di questa mistica terra, scoprendo che nulla di quello che è stato tramandato è vero e che le crature dei Miti vogliono soltanto nutririsi della vostra anima e del vostro corpo.

Mentre nei giochi di ruolo classici il giocatore interpreta il proprio personaggio nell'ambito d'una trama di fondo decisa da un singolo Giocatore (spesso chiamato Master, Narratore, Guardiano o altro titolo per identificarlo tra giocatori), in un Gioco di Narrazione ogni giocatore è chiamato a raccontare le proprie storie e gli eventi che si verificano intorno al suo personaggio, di introdurre personaggi di contorno e in generale di ideare lui stesso parti della trama e dell'ambientazione.

Ne I Miti di Korcol le regole da seguire sono minime e non si utilizzano punteggi, livelli di esperienza o dadi; il regolamento del gioco dà più valore alla narrazione e al racconto che al potere singolo di ogni personaggio rendendo il gioco veloce da apprendere anche per i neofiti del genere.

Publisher's blurb:

Korcol, land of vikings. A land full of legends about kings and heroes, myths of Æsir and Vanir, stories of terrible creatures living in forests.

What if it wasn't just myth? If the creatures were true... and they wanted your flesh?

I Miti di Korcol is a game that will carry you into a distorted, bumpy and corrupt version of the Scandinavian world; In a region where folklore and myths are not just true, but all are twisted by evil and moved by greed, hatred, depravity, and the hunger for power.

Characters begin their adventure with a horrible encounter in the supernaturally brutal world; it's like getting punched in the gut. They're left breathless and confused as they are catapulted into the distorted and secret world of mythical reality. As anti-heroes, they will find themselves struggling for survival as they are ostracized and marginalized by the population for crimes supposedly committed.

In I Miti di Korcol you will not play the classic paladins in sparkling armor, praised and loved by everyone for their fight against evil. In these lands you will play dirty Vikings, obscure anti-heroes fighting with themselves, with the world, and with creatures that will shame their flesh.

The game is purely narrative and does not use a game master. The game system consiss of simple and intuitive rules for creating a shared story that allows all players narrative contibutions. When conflicts arise in the narrative, a Conflict occurs: a simple card game that guides the resolution of the scene, dividing it into individual phases and determining who and what is happening.

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Average Rating: 10.00
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Num Views: 77
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