Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.
This book collects all eight installments of the Alternate Dungeons line. Each alternate dungeon site benefits from loads of great details, hints and tips for a GM designing an adventure set in that location. Designed to save a GM’s time while adding flavorsome details to bring the locale alive in the players’ minds, GM’s Miscellany: Alternate Dungeons is an essential tool in any GM’s arsenal.
GM’s Miscellany: Alternate Dungeons comprises the following installments in the line: