From publisher blurb:
That is not dead which can eternal lie,
And with strange aeons, even Death may die.
(Al Azif, Necronomicon, Scroll 50, fin.)
THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever known: THE NECRONOMICON.
This book is a treasure trove for any Game Master who wants to embrace the old school of Fantasy Role-Playing Games. Herein lie the terrible secrets of Great Cthulhu and his cult, of the sunken city of R’lyeh, of Alhazred’s necromantic incantations, of the Nameless City, of Nyarlathotep, and the horrible cannibalistic Ghuls who stalk the storm-wrought wastelands of Yemen and Arabia. But know this: where horrors stride from between the spheres, there rises beauty as well. Experience the wonders of the life of Alhazred: the spice caravans, the Tower of Babel, the Hanging Gardens, the unearthly paradise of doomed Sarnath within the Dreamlands, and share in his dark adventures as he seeks to resurrect his lost beloved, the murdered Adaya. What is the horrible secret of Adaya’s second life, and how did Alhazred come to be the death-sworn enemy of the Cult of Cthulhu? All of the answers are to be found in The Oldskull Necronomicon.
Part epic horror, part dark fantasy, and part tomb-delving adventure, this book is not just an FRPG supplement. (Although it is that, first and foremost, and designed to fully support the Castle Oldskull line of releases.) Further, it is a vast and ambitious chronicle, the first of an epic series of tales exploring the revelations of the Cthulhu Mythos, meticulously researched as never before. It’s all here, structured as a fascinating tale which will entertain and move you as it inspires you to use the worlds of H. P. Lovecraft, Robert E. Howard, and the World of Oldskull in your own old school FRPG campaign.