From publisher blurb:
The Season 1 Campaign Book offers up 13 interconnected adventures for your Starlight Manifesto game! Appendices provide new supporting characters, antagonists, locations, equipment, setting elements, and rules.
What We May Be
The Peacekeepers have to find a way to deal with their fellow crew mates’ dangerous new psychokinetic powers.
The Peacekeepers are faced with an overwhelming force that gives them two options – imprisonment or destruction!
The Peacekeepers arrive at a mining colony to find a riot in progress, and have to solve a serious drug problem.
The Peacekeepers need to deal with a murderer running loose aboard the ship.
Delighted in Solitude
The Peacekeepers make a routine visit to a remote research facility, but an alien creature begins stalking the crew.
The Peacekeepers come down with a strange illness and have to find a cure before the entire crew is lost.
As Morning Shows the Day
The Peacekeepers meet the lone survivor of the Meitner, but he may not be as innocent as he seems.
The Schemer Falls
The mystery ship returns and attacks the Peacekeeper Ship, forcing the Peacekeepers into a direct confrontation with the unknown enemy.
Taste of Death
The Peacekeepers are ordered to investigate the planet where the Meitner discovered the Zyrosh device.
The Tameness of a Wolf
The Peacekeepers take the Meitner survivors to Vitruvius for care, but the hospital station is seized by pirates.
Let Virtue Be As Wax
The Peacekeepers head to a Fringe World in the throes of a deadly pandemic, hoping to save the remaining population.
The Serpent’s Egg
The Peacekeepers have to determine whether a station maintenance worker is really a brutal Fringe World warlord evading justice.
The Peacekeepers have to lead the evacuation of 16638c before a super-volcano erupts.