The way of life in this settlement has been somewhat consistent until this moment. Rumors of the governor’s strange behavior seem to spread as quickly as the mysterious disease. When death comes into your dwelling, what will you do?
Where is the setting?
For this adventure the player’s themselves will be helping you, the DM, create the starting city. This should help break the mold of trying to force the players’ minds into an unfamiliar space that they may care little about.
This adventure should create a strong starting point for any homebrew campaign. The DM is encouraged to rename, cut, or add any details he or she may need in order to tell the story in their vision.