The Rockyhill Badlands is a set of 25 inter-linked encounters, with their own d100 Random Encounter table. They are meant to create an individual, named region for a GM that looks for a not-so-nondescript area to put his or her next post-apocalyptic dungeon into. The module alone may be used as a free-form hexcrawl with a few ruins to explore and plunder, and a brief adventure hook is included in the end of the PDF as well.
Factions and individual monsters/monster groups are part of the mix [all marked with an “(i)”]. If such are rolled a second time, they should either be re-rolled or will have a different outcome the second time (as the PC are interacting with a certain group within the area).
Most of the monsters encountered are part of the Mutant Future(tm) core rules (and refered to by page number), but a handful of new “creations” are introduced as well.
Welcome to the Rockyhill Badlands!