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Versions
Pg. 1
Nick: 
German PDF Version
Publisher: Ulisses Spiele
Year: 2016
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: US25312PDF
ISBN-10: 3957523338
ISBN-13: 978-3957523334
112 pages
Size: A4
German
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Nick: 
German Softcover Version
Publisher: Ulisses Spiele
Year: 2016
Soft Cover
Product Code: US25312
ISBN-10: 3957523338
ISBN-13: 978-3957523334
112 pages
Size: A4
German
View
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Description Edit | History

Publisher's blurb

Die Bernsteinbucht: Wo sich die Sonne selbst im Sommer nur kraftlos über den Horizont erhebt und der raue Nordwind unbarmherzig Firuns kalten Atem in die Siedlungen trägt, trotzt ein rauer Menschenschlag tapfer der lebensfeindlichen Natur. Doch ist es nicht die weiße Wüste, die nun diese Menschen bedroht. Unter dem Eis verborgen erhebt sich eine neue Gefahr, die bislang so zurückgezogen lebte, dass ihr Name bloß als Schauermär die Runde machte und die furchtvoll ausgesprochen selbst den Tapfersten erzittern ließ: Shakagra... Können deine Helden diese Gefahr bannen und die gnadenlosen Nachtalben in ihre finsteren Städte zurückschlagen? Dieses Abenteuer nach den Regeln der 5. Edition ist vor allem für erfahrenere Spieler und Spielleiter geeignet. Es gibt euch alle nötigen Informationen an die Hand, um Herausforderungen, Meisterpersonen und Begegnungen für eure Helden auszugestalten. Zum Spielen des Abenteuers ist zusätzlich das DSA5-Regelwerk und der Aventurische Almanach notwendig, alle weiteren Informationen zum Erleben des Abenteuers wie Wertekästen, Karten und Pläne sind im Band enthalten. Ein DSA-Gruppenabenteuer für 3-5 Helden. Genre:, Kampfszenario, Wildnisreise, Kulturerfahrung Voraussetzungen: keine, jedoch sind Wetterfestigkeit und Gründe der Helden für die Anwesenheit im Norden empfehlenswert (das Abenteuer bietet hierzu Vorschläge) Ort: Hoher Norden rund um die Bernsteinbucht Zeit: Winter 1040 BF Komplexität (Spieler/Meister): mittel / hoch Erfahrung der Helden: kompetent bis meisterlich Anforderungen: Kampf Naturtalente Wissensstalente Lebendige Geschichte:


Bernstein Bay: Where the sun rises powerlessly above the horizon even in summer and the rough north wind mercilessly carries Firun's cold breath into the settlements, a rough race of people bravely defies the hostile nature. But it is not the White Desert that is now threatening these people. Hidden under the ice rises a new danger, which so far lived in such seclusion that its name only made the rounds as a shockery and which made even the bravest tremble fearfully expressed: Shakagra... Can your heroes avert this danger and smite the merciless night albums back into their dark cities? This adventure according to the rules of the 5th edition is especially suitable for more experienced players and game leaders. It gives you all the information you need to create challenges, masters and encounters for your heroes. To play the adventure, you will also need the DSA5 rules and the Aventurian Almanac, all further information on experiencing the adventure such as value boxes, maps and plans are included in the volume. A DSA group adventure for 3-5 heroes. Genre:, combat scenario, wilderness trip, cultural experience Prerequisites: none, but weather resistance and reasons of heroes for the presence in the north are recommendable (the adventure offers suggestions for this place): High north around Amber Bay Time: Winter 1040 BF Complexity (player/master): medium / high Heroes' experience: competent to masterly requirements: Fight Natural Talents Knowledge Talents Living History:

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