From time to time you will find a player character having a hallucination or two. Sometimes it's from bad liquor or a drug slipped into their food, other times its the result of a magical spell, the spores of a toxic cave fungus, or the side affect of a foul monster's venom. Regardless of the cause, the player is likely to want to know exactly what the hallucination is like.
This product contains twenty brief but adequately detailed hallucinations for the GM to quickly roll up and use. Some hallucinations may cause audible and/or visual delusions, others may affect taste, smell, and touch. Many of the delirious delusions in this product affect multiple senses at once.
Twenty Hallucinations is carefully designed to work with any role playing game setting, from fantasy to sci-fi to modern to historical.