The Hotness
Games|People|Company
Legacy of Dragonholt
Waterdeep: Dragon Heist
Tales from the Loop
F.A.T.A.L.
HEX: Health Endurance XP
Ironsworn
The Solo Adventurer's Toolbox
Blades in the Dark
Vampire: The Masquerade 5th Edition Core Book
It Came from the Late, Late, Late Show (with Adventures)
Mythic Game Master Emulator
The 9Qs
Uprising: The Dystopian Universe
Minimus: Roleplaying Distilled to its Essence
Lex Arcana
Traveller: Starter Edition
Dungeon Master's Guide (D&D 5e)
Princes of the Apocalypse
Journeys & Maps
Kids on Bikes
The Fantasy Trip: Legacy Edition
She Bleeds
Fantasy Wargaming: The Highest Level of All
World of Darkness
Jaws of the Six Serpents
Universe (2nd Edition)
GURPS Werewolf: the Apocalypse
Italia - Terra di antichi sortilegi
The Great Pendragon Campaign
The Traveller Book
DU6: Harrowing Halls
Reign Enchiridion
Zarrakan: Where the Adventure Never Ends (2010)
The One Ring: Adventures over the Edge of the Wild
Everything is Dolphins
The Quiet Year
Keeper Rulebook
Investigator Handbook
The One Ring Roleplaying Game
Player's Handbook (D&D 5e)
Elemental Evil Player's Companion
Alice's Nightmare in Wonderland
Maze of the Blue Medusa
Starfinder Core Rulebook
Tales from the Loop: GM Screen
The Death Knight's Squire: A 5E Solo Gamebook
Everyone is Don
Our Friends the Machines & Other Mysteries
Spores of the Sad Shroom
Legend of the Five Rings Roleplaying – Beginner Game

Cleric Theory (2018)

Average Rating: 0.00/10
RPG Item Rank: N/A
Information
RPG
Genre
Series
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2018
Primary Name
Cleric Theory
Alternate Names
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 251232
Versions
Pg. 1
Nick: 
PDF version
Publisher: Dancing Lights Press
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: RWR 1008
86 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From publisher blurb:

Any System! Any Setting!
Using Clerics in Worldbuilding and Adventure Design

Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness to a dogma, doctrine, or code of behavior, rather than learned. There can be a lot of spells to keep track of, but the irony is that clerics are often only used for casting one sort of spell: healing. This reflects a greater opportunity that is often overlooked because of the nature of most tabletop fantasy campaigns. A cleric is often the one character that’s not all about killing, and upon occasion a character that’s not about killing at all. They are a chance to explore not only religion, but political values and the overall cultural traditions of the setting that are shaped by beliefs and relationships with higher powers. These elements of the setting have the power to shape other classes, storylines, and the overall direction your fantasy worldbuilding takes.

Because the Class Theory supplements are system-agnostic, this volume will delve more into the perceptions and archetypal personalities of the cleric rather than specific abilities. In places, some broad generalizations will be made. You should adapt the concepts to what best fits the mechanics, setting, and character that you’re working with inside the context of your campaign. As an example, while not all systems have classes, the word class will be used generically to represent the actual character element of that name, character archetypes and templates, and other conceptual details that fit the general spirit of the cleric. Because if we’re going to be intellectually honest, we need to just admit that everything in tabletop roleplaying, no matter how innovative, unique, and transcendent it may be, with always be compared to the baseline created by the game that started the hobby.

For the Player
This book is not about new abilities, optimizing your character build, or exploiting game mechanics for maximum effect. The intention of this volume is to help you tell your character’s story. By the end of this book, you’ll see the cleric in relation to the Three Pillars of Fantasy Storytelling, and use the unique features of the archetype to create unique characters, enhance your worldbuilding, and tell unique stories tailored to their roles and abilities.

For the Gamemaster
By taking a look at the specific strengths and opportunities of the cleric class, you will be able to create truly balanced encounters. You will gain a fresh perspective on how the cleric fits into the Three Pillars of Fantasy Storytelling, so you can work with the player to create a character that fits seamlessly with the setting and your campaign. The way cleric characters can be leveraged to expand your worldbuilding efforts, and can be mined for story hooks, will allow you to have a richer creative experience, and an overall better roleplaying experience for everyone at your table.

More Information Edit | History
Updating...
Thumbs Up
Marketplace
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
{{product.prettycondition}}
{{product.listdate|truncate:"10"}}
Updating...
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
{{item.currentprice}}
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{title}}
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
Linked Items
Sort: Pg
Relationship:
Pg. 1
No Articles Found
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Statistics
RPG Item Rank: N/A
Num Ratings: 0
Average Rating: 0.00
Standard Deviation: 0.00
Num Views: 15
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 0
Users Wanting: 0
Users Trading: 0 [find trade matches]
Price History: View
Total Plays: 0
Plays This Month: 0
Tags
Your Tags: Add tags
Popular Tags: [View All]
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.