From publisher blurb:
Whether you want to make the most out of the wild magic drawback or just want some enormous random events tables, Wild Magic is a handy resource for both players and GMs for making the most out of unstable magic in their games. With archetypes, feats, traits, and pages upon pages of wild magic events, Wild Magic adds a wonderfully unpredictable element to any game.
Included in this book you’ll find:
The arcanophage and Wild Mage archetypes!
New class options, such as arsenal tricks, mystic combats, material impositions, and more!
Over 60 pages of wild magic events!
This book is designed to work with the Spheres of Power magic system. Some options require the Spheres of Might system as well.