From publisher blurb:
7 Races 2 Classes 6 Archetypes 25 Feats, Spells, Class Options, Magic Items, Equipment and more
It’s dangerous to go alone, so join us as we explore the races and classes of several different settings through the lens of the Pathfinder Roleplaying Game.
Haven’t found it yet? We’ll add it!
The Book of Many Things Volume 2 is the latest repository of options built from fan requests related to its theme. Inside is a compilation of character options related to different video games, movies, cartoons, and other mediums; fleshed out and made playable. Surprise enemies with your array of combat options as a generational hero. Hunt dragon pirates through the realities, or become one yourself. Become a master of whip, sword, and cross as you stalk the creatures that go bump in the night. You could even become an outlaw, beast master, or shadow priest. A variety of different races, classes, archetypes, feats, and spells await within the Book of Many Things Volume 2.
The Book of Many Things is a series of regularly updated resources, with new content being added over time. If you have something you’d like to request, just reach out to us and we’ll work with you to try and include it. You’ll even receive a thank you in the credits.
Recent Update 4/17/2018
Volume 2 is officially live! Pared down chapters and prepared them for new content.
Fiari – Desert warriors with bright red manes of hair who once followed the Sorcerer King of Zaelin.
Minotaurs – A powerful race from the world of Volwryn, seeking their place in the world.
Runekin – Earthen craftsmen from the earliest days of Zaelin who wish for peace but prepare for war with their alchemical talents.
Tsura - A race of waterdwelling beings who have faith that true heroes can even beat destiny.
Other Races – New options for elflings, ursaren, and vine leshys with a focus on the worlds of Zaelin and Volwryn.
Generational Heroes – On Zaelin, a great hero is born every generation to help fight back the evil that threatens the world. These generational heroes master several different forms of combat, minor alchemy, and even modest forms of magic to complete their task.
Monster Tamers - The dwarves of the Kingdom of Monsters have taken to training companions of their own. Not only do they befriend monsters (rather than capture them), they can learn to become one themselves.
Archetypes and Class Options
Alchemist – Groon bombardiers are bomb-focused alchemists who gain their powerful explosives in exchange for weaker extracts.
Generational Hero – The twin blade is a hero who draws his traits from an artifact still bound to his homeworld. Usng its power, he can split into multiple warriors, each able to battle alongside the rest. Meanwhile, the Big Groon Blademaster and silver scale hero take their generational hero training in different directions while staying true to its source.
Magus – Sorcerer thanes are magi trained by the mighty sorcerer king. Thieves at heart, they practice magic and trickery with equal fervor.
Paladin – As paladins go, walkers in the sun have a different way of helping their allies and harming their enemies (particularly undead).
A handful of new feats take inspiration from the shattered worlds, allowing characters to quickly duck behind a barrel after killing somebody, create a pair of magic rings through which others can pass, or even bolster their own souls with the deaths of others.
Learn to cast the deadly fallout spell, which not only sets things on fire, but also poisons it for a long, long time. Available to clerics, wizards, and alchemists (with a grand discovery).
Added several new, specific weapons and magical equipment for characters wishing to see items that exist within the shattered worlds. Wield a groonsword, buster blade, or a warhammer of the eternal crusade (for only forty-thousand gold!); wear a mask that transforms you into another race, or crack open a fairy bottle for some quick healing.