From publisher blurb:
For anyone wanting to use Cepheus Engine as a rules-set for a fantasy setting, Fast Magic offers a complete, improvisational magic system.
There are no spell lists in Fast Magic and this is done firstly to keep the rules flexible and easily adaptable to a referee’s setting, and secondly to mirror the rules-light approach of Cepheus Engine itself. A player character does not have to wait passively for an opportunity to use a spell on his spell list. Instead he can adapt his magic to each situation, playing a much more active role in the game.
We provide very firm, well explained guidelines that ensure both referee and player understand the mage’s capabilities and limitations. Fast magic is easy to learn and, during a game session, quick and easy to cast.
This book includes a description of four new Cepheus Engine skills: Magic, Alchemy, Calligraphy and Artifice. A new magic-using career, Mage, is also included and may be used as presented or as a template for the referee’s own magical careers.