The Fall of the House of the Andronici is a d20 adventure for 4 to 6 players of levels 8 to 12 based upon the Shakespeare play Titus Andronicus. Familiarity with the play is not essential to run or play the adventure. As the adventure involves undead, a cleric of a good or neutral god will help, but is not essential (though the adventure might be more difficult if that is the case). The setting is a large city with an established nobility. Though this play is set in the city of Merodac where the nobility has been replaced by a council of merchants, the adventure can be able to be adapted. Scaling the adventure is possible by changing the power and types of undead that are encountered, though it is necessary for there to be a revenant and for the undead to have some intelligence and memories of their past life. In developing this adventure, I have chosen only basic descriptions of the locations where the action occurs. This is because I feel that extensive verbosity is not really necessary, and hopefully saves the DM time when preparing to run the adventure.