From the introduction:
There is a town south of the Great Salt Marsh and east of the Haunted Lands in the Border Kingdom called Sfanol. The town is a place which welcomes renegade criminals of the southern Hyborian kingdoms and escaped slaves of the Hyperborean tribes but it does not let them leave. Any male who spent the night in Sfanol is subject to a lethal curse to be terribly unlucky. The curse is set by Nemra a corrupted priest of Mitra, former apprentice of Tsotha Lanti, who keeps the males inside the walled town for he is afraid that someone could get his hands on the ring of Queen Naluna. It is only with this ring that an armed hand can harm Nemra. The Baron of Sfanol, Lord Petruso is a puppet of Nemra. Although he runs the town as he like he is forced to ignore Nemraï¿½s abductions of kids for his experiments, or corpses from the graveyard to satisfy his necrophilia, while rumors has it that the baron is the man behind this foul treachery. The baron though patiently waits for any strong traveler to come and hire him to venture past the Haunted lands into Eridu and retrieve the ring of Queen Naluna. Such is Demetrious the Corinthian, a criminal hunted by the heroes who, some days ahead, reach Sfanol and is immediately hired by the Baron to go to Eridu and steal the ring. When the party enters Sfanol will have some choices and depending on them and their role play actions might follow Demetrious to help him retrieve the ring, kill him to stop him acting in the name of the sorcerer, hunt him to just take his head price or just take part in a local rebellion situation. By the start of the adventure the players will find themselves in the middle of the headhunt. They where hired by a Nemedian judge of a frontier village close to Hanumar to hunt and kill Demetrius, the Corinthian murderer, for a handsome fee. Their searches lead them some miles south of the Border Kingdom where the adventure starts.