From publisher blurb:
This little goblin went to market, this little goblin went to war…
Everyone’s favorite wacky, zany, loveable little villains, goblins are practically the mascots of the Pathfinder Roleplaying Game, and have been since the beginning. Even before Paizo’s whimsical new take on the small, green menaces, they’ve been a staple of fantasy for ages. Like many fantasy favorites, there are a number of different interpretations of goblins, depending on where you go. There are the fey-like and tricksie goblins of fairy tales, goblins that act as protectors of a home, lurking, skulking goblins, and more.
While the goblin race in the Pathfinder Bestiary certainly provides players with the ability to play as goblins, and there have been a lot of alternate racial abilities provided over the years, there’s always, always, always room for more goblins. This book presents five new goblin races: the deep goblin, the goblin prince, the hidden one, the house goblin, and the lurk.