An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers.
A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters.
In addition the ability to turn any day into SHARK DAY, this stand-alone adventure includes:
- An Official Adventurers League magic item certificate
- Gridded reference maps for key combat encounters
- Printable icons to help track watercraft
About the runtime: The core of this adventure is a 2-hour experience that includes Combat, Social Interaction and Exploration encounters. The included expansion seamlessly extends the adventure to 4-hours. More than just an extra fight, this addition features new characters with their own backstory and motivations as well as additional content across all three pillars of play!
This adventure can serve as an introduction for new players while also scaling to provide an exciting experience for the more seasoned.