From publisher blurb:
"This narrow rope bridge crosses a deep ravine that extends for more than a mile in each direction. The rope is fashioned from heavy twisted fibers and coarse animal hair. Rough hewn planks of dark, oiled wood form the walkway suspended between the two lower ropes while the two upper ropes act as hand holds. Each end in anchored to sturdy six foot tall posts that have been driven deep into the ground, with several support ropes radiating out from each post."
The purpose of these books is to help DMs put together an interesting encounter in a short time. Each Adventure Keys release does this by starting with a unique location that can be inserted seamlessly into an existing world with little or no modification. They are modular, with many options and variants available so that the DM can customize it to suit their needs.
There are six sections that include the Location, Hooks & Goals, Characters, Trappings, Threats, and Changes. All but the first have multiple options each, and since the DM isn’t limited to using only one option, the variations available are quite numerous. Sections can be used or ignored at the DM’s discretion, or even modified based on the situation or to scale its Challenge Rating.
The options are deliberately non-specific for ease of use. The DM can include them as they are, combine them, or use them for inspiration to create an entirely new options.