From publisher blurb:
A 5E Dungeons and Dragons Adventure Having survived an encounter with Lord Vathris the party agrees to travel as far as Mineral Point.
On their way to the Mineral Point Inn, they note an older part of town with a neglected wooden sign that says Pendarvis. Over dinner and ale, the party learns that Mineral Point has long been in decline. Residents are moving away after reporting a headless ghost in the Walker House, another ghost haunting Graceland Cemetery.
Most troubling of all: residents consistently report seeing what they believe to be a vampire. Most of the sitings are around Graceland Cemetery but they come and go in streaks. However, everone's descriptions of the vampire are nearly identical and the vampire has appeared again in recent days.
The party will also learn that the villagers avoid Pendarvis: it is abandoned and generally believed to be haunted itself. The request of the party is simple: start with destroying the vampire, but rid Mineral Point and Pendarvis from all that haunts it in the hopes that the area will return to days of past glory.
A campaign for characters starting Level 10.