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Legacy of Dragonholt
The Fantasy Trip: Legacy Edition
Dune: Chronicles of the Imperium
Waterdeep: Dragon Heist
Melee
Advanced Melee
Warhammer Fantasy Roleplay Core Set
In The Labyrinth
Prince Valiant: The Storytelling Game
Blades in the Dark
Guidebook to the Duchy of Valnwall Special Edition
Starfinder Core Rulebook
The Death Knight's Squire: A 5E Solo Gamebook
The Quiet Year
The Final Revelation
Tales from the Loop
Ironsworn
Art and Arcana: A Visual History
Advanced Wizard
Testament: Roleplaying in the Biblical Era
Ancient Kingdoms: Mesopotamia
Fiasco
Microscope
Dungeons & Dragons Starter Set
Mutant: Year Zero Core Book
Lankhmar: Savage Tales of the Thieves Guild
SOLO: Solo RPG Campaigns for the Cepheus Engine
Forest Keeper Deluxe Edition
Waterdeep: Dungeon of the Mad Mage
Philohuman BBQ
Natural Selection
Book 01: The Warlock of Firetop Mountain
Delta Green
Masks of Nyarlathotep (3rd & 4th edition)
Escape from Innsmouth (2nd Edition)
Wizard
Secrets
The Great Pendragon Campaign
Goldfinger
Villains
On Her Majesty's Secret Service
For Your Information
Hot War
Gamma World Roleplaying Game
Heart of Ice
Wu Xing: The Ninja Crusade
Wraith Recon
Runic Magic System for use in L.R.P
Tome of Adventure Design
DCC #067: Sailors on the Starless Sea
Versions
Pg. 1
Nick: 
"Screen Reader" PDF Version
Publisher: Paizo Publishing
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: PZO2100RE
851 pages
Size: Letter
English
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Nick: 
Hardcover Version
Publisher: Paizo Publishing
Year: 2018
Hard Cover
416 pages
Size: Letter
English
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Nick: 
PDF Version
Publisher: Paizo Publishing
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: PZO2100E
ISBN-13: 978-1640780842
434 pages
Size: Letter
English
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Nick: 
Softcover Version
Publisher: Paizo Publishing
Year: 2018
Soft Cover
416 pages
Size: Letter
English
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Link Image
Nick: 
Special Edition Hardcover Version
Publisher: Paizo Publishing
Year: 2018
Leather Bound
416 pages
Size: Letter
English
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Description Edit | History

Publisher's blurb:

The evolution of the Pathfinder Roleplaying Game begins here! This 416-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. The only thing missing is your playtest feedback!
...
Our first goal was to make Pathfinder Second Edition feel just like the game you know and love. That means that as a player, you need to be able to make the choices that allow you to build the character you want to play. Similarly, as a Game Master, you need to have the tools and the support to tell the story you want to tell. The rules that make up the game have to fundamentally still fill the same role they did before, even if some of the mechanics behind them are different.
...
At its core, the story of both games [1st & 2nd Editions] is essentially the same. You still build your own character, venturing off on daring adventures, risking your life for a chance at fame and glory, defeating deadly foes that threaten your friends, your family, and perhaps the very world itself. Beyond the narrative, there are many things that have changed, but mostly in the details of how the game works. You still pick a race, even though it is now called your ancestry. You still decide on your class—the rulebook includes all of the core classes from the First Edition Core Rulebook, plus the alchemist. You still select feats, but these now come from a greater variety of sources, such as your ancestry, your class, and your skills.

Where the changes really shine through is in how the game is played. Gone are the confusing action types like move, standard, swift, and immediate, instead replaced with a simple system of three actions and one reaction each round. All of the varied systems and formulas for determining your character's bonuses and statistics, like saving throws, attack bonuses, and skills, have been unified in a single, easy-to-use proficiency system based on your choices and your character's level. You no longer need to collect a specific set of magic items to be a balanced character, relying on specific magical statistic bonuses. Instead, you get all of the bonuses you need from your regular armor and weapons, allowing the rest of your items to be truly wondrous.

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