From publisher blurb:
Heroes get injured, a lot.
I got a little bored introducing the same sort of doctor to my group every time they sought healing after yet another foolhardy but heroic plan. So I decided to make something of each visit to the doctor, creating a range of different medical practitioners that made each experience a little different, even if they still saw to their wounds.
So I present a collection of the various doctors and healers they have met on their travels to help vary the medical attention your own group might require. It should also be no surprise to discover the heroes rarely have the funds to remunerate their healer. So I also present a few adventure seeds and hooks for characters that need to offer some sort of service when their wealth points are a little lacking.
This supplement offer several ways to enhance the role of doctors in your campaign:
- A short collection of the different types of healing available in Theah
- 13 different healer characters, all with the same ability but very different personalities to turn a simple healing into a role play encounter.
- 10 one session adventure seeds that allow heroes short on cash to perform a service in return for their medical attention.