From publisher blurb:
Have More Fun With 7th Sea Ship Combat!
As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat! Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly.
This supplement includes tools and quick-reference ideas such as:
- Combat Phases: The Chase, The Broadside, and Boarding! *Includes example roles, Risks, Consequences, and Opportunities
- Gameplay options for all kinds of Heroes, not just those built for combat
- New option for spending Hero Points for different ship damage effects: "Master Gunner"
- Surrender! Options for quickly ending ship combat without having to cripple the ship
- Several examples of naval combat in the 7th Sea setting