From publisher blurb:
This book is many things. It is a toolbox for better gaming. It is an introductory document for people who’ve never played a GMless game before. Or who are having trouble making the transition into GMless games. What it cannot be is a replacement for you and your imagination.
GMless ‘story’ gaming is sometimes referred to as gaming for gamemasters. As ironic as this statement is, understanding how to be a good story gamer or GMless gamer is about knowing that you aren’t gaming for just yourself anymore, but that you are putting yourself into the roles of author, storyteller, AND roleplayer at the same time — skills most gamemasters have had to develop over time.
this book is the first of its kind, walking gamers through the logic of gmless play and teaching them how to be good at it.
This book contains the following protocol games, focused on fantasy storytelling: Back to the Grave*, Black Dragon Inn, Clockwork Girl, Damascus, Deep Country*, The Desperation of Atlantis*, The Doom King, Drown the Pig*, Five Broken Swords, The Goblin, Highland Clearances, Home, Home II: March of the Damned*, House of Keys*, Lady Winter, The Oxbow*, Scions of the Last Age*, Svázany Rukojemníkov, and Valpurgis Night*.
Games marked with an asterisk (*) are only presently available in this book, but will eventually be released separately.