From publisher blurb:
A Savage World
Many fantasy settings take their cues from J.R.R. Tolkein and other authors that have sought to imitate him. While there is nothing wrong with that, one does crave the chance to play games in a setting inspired by such writers as Robert E. Howard, Clark Ashton Smith, and Fritz Leiber. These luminaries of sword and sorcery created characters who were not bastions of selflessness and heroism, but flesh and blood people who struggled to survive in an imperfect world. These unforgettable characters fought, thieved, lived, and loved in fantastic lands where the dangers of magic and mystery intertwined with very realistic problems of greed, poverty, violence, and corruption. Savage Sword recreates the feeling of these gritty worlds and characters in a game soaked in pulp action and rough and tumble romance.
Savage Sword is a game of sword and sorcery adventure set in a brutal, untamed, and exotic world. This is not a game of noble heroes on a quest to save the kingdom, but rather a game of flawed men and women who fight and adventure for the sake of wealth, revenge, love, or other personal goals. Traveling through strange and unfamiliar lands, these rugged wanderers seek out danger and thrills without hesitation or regret.
Along the way, they encounter merciless kings, greedy pirates, barbaric raiders, and priests tainted by dark magic. If you wish to explore treacherous wildernesses, stalk the dark alleys of corrupt cities, or plunder priceless treasures from heavily guarded vaults, then this is the setting for you.